![]() Random Starter upgrades: This gets rid of that rusty sword and starter bow you keep spawning with in favor of a random weapon from your pool of unlocked weapons, allowing you to experiment and figure out your own setups much more quickly.Recycling: Gives you the ability to turn unused items into more money.Gold Reserves: These will let you keep a portion of your money each time you die doing that.Health Flask: This will allow you to heal more often as you work out how to fight various monsters and traps.You should be dumping your early cells into the Health Flask, Gold Reserves, Recycling, and the Random Starter weapons. He can put them towards an array of upgrades, but it’s important to know which ones to get first. At this point in the game, the only way to cash in your cells is by talking to the Collector between levels. Unfortunately, you lose all the cells you had every time you die, along with everything else you were carrying – and you can’t get them back. Those big blue orbs that you keep picking up after killing all those enemies are cells, and they’re the only currency that goes towards permanent upgrades. Then sit back and cackle with glee as they try to fight while being ripped apart by buzz saws. If you’re dangerously low on health or run into an enemy (or group of enemies) that you might not be able to take on, just perch yourself out of their reach and toss out your turrets in front of them. They can provide a lot of help in direct combat, but they can also be thrown out to fight your battles for you. In addition to primary and secondary weapons, you can also pick up stationary weapons and traps, which the game broadly refers to as “skills.” These deployable items will shoot or stun your enemies independently, as long as you’re within a certain distance to them. It also means you’ll find shops and encounter more enemies, and killing monsters is always the best way to make more money to spend at those shops. Taking the time to explore each level’s multiple routes often leads to more level-up scrolls, weapons, items, and secrets to discover. There are certainly rewards for speedy progress (each new level has a timed door that can have cells, money and more behind it) but the benefits of exploration outweigh them, especially early in the game. ![]() While the sheer speed and control of Dead Cells can enable you to tear through each level in an incredibly short time, that doesn’t always mean you should. ![]() Dead Cells is at its best when you’re fighting offensively, chaining kill after kill together. This is a major advantage in a battle with multiple monsters or in confined spaces, so don’t be afraid to go on the attack as soon as you see a group. This signifies an overall boost to your movement speed, and it stays active as long as you can continue dodging and killing enemies at a fast rate. If you kill a few enemies in quick succession, you may notice a little arrow above your head. Mobility is a crucial part of Dead Cells, and you’ll quickly discover how important it is to keep moving in a fight. But watch out for unseen traps below you when dropping (unless you’re after that weird achievement that unlocks only after you land in a trap during a ground-pound). Get in the habit of using these moves whenever you can to make traversal faster and get the (literal) jump on your enemies. You can also drop through most platforms, and pressing down+jump again during a fall will give you a powerful descending ground-pound. These can be turned to your advantage: rolling into a door or hitting it with a weapon will smash it open, stunning any enemies behind it and allowing you to cut them up quickly and safely. ![]() With that in mind, here are a few tips to round out your early knowledge on the game and start your headless protagonist off on the right foot! Smash and stompĪs you familiarize yourself with the controls and start running around the prison block, you’ll see that there are plenty of wooden doors and platforms everywhere. Not unlike its roguelike influences, Dead Cells keeps the explanation to a bare minimum in favor of players figuring things out for themselves - which can make things even more difficult for new players with little or no Metroidvania experience. “Kill, die, learn, repeat” has been the game’s mantra ever since its very first days in Steam’s Early Access. Dead Cells is the kind of game that really wants to kick your ass.
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